The Prophecy
Part One: Lost
What would the world look like if the bad guys were finally in charge? In Jasper City, that curiosity is a reality. The demon lord, Kurtz, is running the world to his liking, keeping humans low on the social hierarchy. They exist as little more than slave labor and occasionally meals to his favorite vampire servants.
Amara awakens in this world, naked, injured, and running for her life with a freshly absent memory. On her journey, she must rediscover who she is and how her memory loss occurred; while running from the monsters that hunt her.
Escaping her destiny seems impossible as an ancient Prophecy the entire world is after has named her a person of great importance. Some even believe she is the key to salvation for mankind. For now, Kurtz has it, hunting her while she wanders the city, her importance unknown to her.

Kurtz rules by fear and violence, but some still fight. In a world where humans are fighting for their very existence, will Amara be able to find herself so that she can fulfill her destiny and lead the war against Kurtz?

The Prophecy
Part Two: Bounty Hunters
Amara and her friends are on the run from Kurtz, who has sent Bounty Hunters in search of them after the burning of Reaver Island. While they are evading Bounty Hunters, they must survive the dangers of the wilderness and the desert, and ancient foes awakening to Amara as her powers awaken.
Eventually, they find themselves in the desert city of Amitra, one of the few free cities in the Seven Continents. Queen Nymeria now rules over the city of bandits, rogues, and exiles when Amara finds herself in need of a safe haven on the journey to the Resistance base, but not only does another Bounty Hunter wait for them in Amitra, but Kurtz has traveled with an armada to destroy the city, Nymeria, and the freedom it represents.

Amara tries to survive this harrowing journey while learning about her past and Ronin’s, forging new alliances, and making new enemies. Will they make it to the Resistance base, or will they fall prey to the wild, monsters or Kurtz’s Bounty Hunters?

The Prophecy
Part Three: No Fate
The outliers have finally made it to the Resistance base, and they enter a world they didn’t expect. It’s impossible to tell who is friend or foe, and in this panopticon world of secrecy, the group must stay the course if they are to gain allies for their final battle against Kurtz.
The next step is the arduous journey back to Jasper City, a path fraught with new encounters and unexpected challenges. Amara, burdened with her powers and the weight of her future, must confront not only her inner demons but also the looming final battle with Kurtz.
The next step is the arduous journey back to Jasper City, a path fraught with new encounters and unexpected challenges. Amara, burdened with her powers and the weight of her future, must confront not only her inner demons but also the looming final battle with Kurtz.



